Ductus 2 Day 1
Captain’s Log: Day 1
We have survived the first day of Nexus Maximus.
Our journey started at approximately 10 am with the project launch. We received our legions and teams and started to hear what this project was all about.
We did research into different areas of a wide varieties of health. We looked at areas such as nutrition, fitness, health insurance, personal injury, disease, and the list goes on and on. Eventually we focused our research on a couple areas that we felt had potential for the project brief, such as personal pain and long term disease. More specifically we focused on chronic pain as well as diabetes for long term illness.
After completing the bulk of the research we began brainstorming ideas and problems that people with those ailments face. One idea that we focused on was a fitness band or smartwatch style tracker that would be for diabetics, however, due to realistic constraints we decided that we would not focus as much on this idea. Another idea that we focused on was an line of garments that incorporate an electronic nerve stimulus which would be designed for the patients who suffer from chronic pain.
After pitching our concept to the faculty, we feel we are headed in a solid direction with our garment line with the nerve stimulus. They also provided us with a number of different things to look into concerning the details of the products.
Things we learned from the workshops:
- The amount of deaths each year caused by doctors’ malpractice is staggering (80,000)
- 250,000 people die each year from drug overdose
- You can embed wires into the loops of a knit structure to measure body temperature.
- Make people feel like they are normal with the solution you come up with if it is directed to a specific disability
- When it comes to creating a product, it is important to think about how the technology will affect each race, pertaining to the cost; will it be affordable or expensive?
- It is highly important to make sure the product is thoroughly tested to avoid possible complications that could cause injury and/or death.
Evidence based design in the healthcare setting, patient empowerment, telemedicine, and patient information (Workshop): 1) Every time I look out the window, all I want to do is be outside. That’s what most patients want as well. Patients with views of trees and nature require less pain medication, have fewer hospital stays, and have fewer negative evaluation comments. 2) Evidence based design embraces the connection to nature, positive distractions, sense of control, elimination of environmental stressors, and social support.